![]() I have seen on another post that I'm missing some kind of mechanism for the Material to be assigned to a Mesh. Textures themselves only appear as multicolored squares with the message it being a bad texture with no mipmaps. When I open up these packages, I can open up meshes, albeit without textures. ![]() I have identified this stage (The Pit) in the "UDKGame" folder shown in UE Viewer as the following packages: Specifically, it's the background sprites of Rain and Blaze (the two ninjas in the background) seen in this video: So I've been trying to extract a particular texture from Mortal Kombat X on Mobile. Hi all, I'm completely new to this, so forgive me for expressing everything in layman's terms.
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